SESSION by:
COLIN THOMAS
I'm a character artist at Insomniac Games. In this tutorial, I’ll be showing my process and how I approach taking a concept from a rough idea into a fully realized and flushed out 3d model. I’ll be going over a few topics ranging from the blocking out stage of a character to finalizing its details in mudbox.
Download Video: MP4
Overview
Session Followers: 76price: FREE
total comments: 10
field: 3D Modeling
applications: Autodesk Mudbox, Autodesk Maya
Info
downloads:creature1.jpg
alien_hexapod.zip
Tentackle_socket_vdm.zip
muditup.com (personal website)
Official Mudbox FREE Download
Additional Autodesk Mudbox Training
Carlo Arellano (concept art blog)
-Shout out to Carlo Arellano for letting me use his concept. He was kind enough to let me use the concept of his alien hexapod for this tutorial. -Although I cover briefly the Mudbox UI, this tutorial assumes you have a basic understanding of Maya and the sculpting process whether it be Autodesk Mudbox or any equivalent programs. - This tutorial Isn't meant to be an end all be all to the sculpting process... its just one way of taking a character from a concept to complete. A lot of times you’re given an image without additional views and you have to be able to take that and be able to translate that into a full 3D model. That means figuring out what the back of the model looks like and creating a design around that limitation. Being able to do that is an essential part of being a character artist and one that can help you grow as a modeler. During heavy production concept artists are usually overwhelmed by the amount of things needed to be designed for an entire universe, so you wont always be given a 360 of every character that needs to be created.
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Thanks, Colin Thomas
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