A Comprehensive look into how to hand paint the different surfaces of a game ready asset for use in UDK. We will learn how to set up our work flow in order to maximize the level of detail and quality in a real-time environment. We also cover various advanced tips and tricks inside UDK’s material editor and 3DSMax to allow for the least amount of impact on the CPU, ensuring we get the most out of the engine.
Welcome to my complimentary Studio Session on Filter Foundry.
To follow along and see all session content please log-in below or sign up for FREE.
It only takes a few seconds and allows everyone to message each other in open form conversation. I hope you enjoy the session and find it insightful.
I also invite you to post any feedback you may have, on my Instructor Profile page.
Thanks, Jamie Gibson
To find out more about how you can teach and make money on Filter Foundry email us at with sample links of existing work you have produced, or upload it to your PAD for review. Once you are approved we will provide you with a short “How to Video” so you can start setting up your sessions.
Studio sessions are usually presented as screen-casted video chapters. To ensure a great browsing experience we recommended you have the latest version of Chrome, Firefox, Safari or Internet Explorer installed.. We value our creative community and professional experience it offers, and we hope that you find each session inspiring to further elevate your career.
general notes: Mudbox: Setting up the tools. Managing UV space. Managing our layers. Techniques on various surfaces such as worn metal, plastic and cloth. Overcoming system limitations. Maintaining an even look and feel.
Photoshop: Managing our output from Mudbox. Fine tuning the results. Combining files for optimal disk usage. Exporting the right formats
3DSMax: Setting up the model for combining multiple textures into one material. Managing multiple UV channels. Exporting the proper format.
UDK: Advanced technique for combining four materials into one material using multiple UV channels, effectively creating a highly detailed asset using only one draw-call.
To follow along and see all session content please log-in below or sign up for FREE.
It only takes a few seconds and allows everyone to message each other in open form
conversation. I hope you enjoy the session and find it insightful.
I also invite you to post any feedback you may have, on my Instructor Profile page.
Thanks, Jamie Gibson
Studio sessions are usually presented as screen-casted video chapters. To ensure a great browsing experience we recommended you have the latest version of Chrome, Firefox, Safari or Internet Explorer installed.. We value our creative community and professional experience it offers, and we hope that you find each session inspiring to further elevate your career.