(CRED RECEIVED: 57)
Applications:
Autodesk 3ds Max,
Adobe Photoshop,
mental Ray,
Vray,
Autodesk Maya
Creative Fields: Digital Art, 3D Animation, 3D Modeling, Game Design, Not Listed
Creative Fields: Digital Art, 3D Animation, 3D Modeling, Game Design, Not Listed
City: Yarragon | Personal Site: |
Location: AUS | Work URL: |
Experience: 2 years, 10 months | Facebook: |
Employer: FreeLance | Twitter: |
Title: | LinkedIN: |
Status: Available | Other: |
All of my work is done by me only and credits will be given if i have done a joint project.
This is only for my personal work or non-work related projects.
FILTER FOUNDRY
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<p><em><a href="/LiamSharp">Liam Sharp</a> is a British artist, writer and publisher. He made his debut in the late 1980s drawing Judge Dredd for 2000ad. He later moved to Marvel UK, where he drew the best-selling Marvel UK title ever, Death's Head II. Thereafter he began working mainly in the United States on books as diverse as the X-Men, the Hulk, Spider-Man, Venom, Man-Thing (for Marvel Comics), Superman, Batman, and The Possessed (for DC Comics and Wildstorm), Spawn: The Dark Ages (for Todd McFarlane and Image) and Red Sonja for Dynamite comics. </em></p>
<p> </p>
<p><strong>FF: How would you describe your artistic style? </strong></p>
<p>Liam: I honestly have no idea! <br /> What I might be associated with - detailed, gritty realism, or over-blown testosterone-fuelled mayhem - isn't really indicative of who I am. My book <a href="http://www.magcloud.com/browse/issue/218125">'Dead Apes in the Snow</a>' (you can still download a free digital copy of it from <a href="http://www.magcloud.com/browse/issue/218125">here</a>) probably demonstrates that best! There's all sorts of stuff in there that hasn't been seen, and probably represents me better. I'm a sucker for the progressive work that came out of Europe and the underground comics in America in the 1970s, and the genius work done in the more mainstream companies in the eighties - artists like Moebius, Druillet, Corben, Liberatore, BWS, Wrightson, Sienkiewicz... the giants of the industry to me - that's what I aspire to. I'm a big old broth of all of those guys!</p>
<p><strong>FF: What are your favorite hobbies and how do you like to spend your free time? </strong></p>
<p>Liam: I generally try to find a way to bring the things that I love doing for fun into a <em>practical </em>place - mainly because that way I can justify doing it! I have a family, three kids, and I'm the co-founder [of <a href="http://www.movingbrands.com">Moving Brands</a>] (with CEO Ben Wolstenholme) and CCO of a new company in Berkeley, <a href="http://www.madefire.com">Madefire</a>, so my time is very limited and precious! It always is, though, when you're a freelancer, which I have been for 25 years. I used to write a lot for pleasure, but in the end it got very serious and resulted in a novel. I have another coming out early next year too, and a load of short stories published in various places - many online. Writing is a huge passion. I also make a lot of music - either singing in bands, playing my guitar (badly) or composing on Garageband or Logic. <a href="http://mamtor.amazingtunes.com/users/mamtor">Music</a>, I would say, is my biggest obsessive hobby - though it's been a good six months since I last did anything substantial.</p>
<p><strong>FF: With such a successful career so far, what wisdom can you share with upcoming illustrators who would like to try and follow in your footsteps? </strong></p>
<p>Liam: Tenacity! That, and keeping your mind and eyes wide open. Know your limitations, and realise that the more you learn the less you know. it never gets easier so be prepared for a long slog mostly doing work that other people want you to do. Also - and key - make time to find space for the things you love to do, and keep creating for it's own sake.</p>
<p><strong>FF: Which comic book series did you have the most fun working on and why? </strong></p>
<p>Laim: Different books for different reasons. Death's Head because of the people I met at that time - including my wife - and because I fell in love with the characters in the book. Manthing because J.M.DeMatteis was a JOY to work with and we pushed the envelope, creating something truly original I think. Event Horizon because it was a kind of rebirth, and put me the other side of the desk for a change - a valuable lesson! Gears of War because it's my most consistent work to date. Aliens: Fast Track to Heaven because I got to do everything on that one, the writing, pencils, inks and colours. And my current work for Madefire, Captain Stone is Missing... because I co-created it with my wife and I think it may well be the work of my career, combining all the things I've learnt along the way.</p>
<p><strong>FF: Can you tell us a little bit about switching from illustrating to writing (challenges and rewards)? </strong></p>
<p>Liam: I don't really think about it as switching because I always did it, it was always a part of my life and something I made time for. But there comes a point when you have to ask yourself how serious you are. I asked myself and found that I was<em> very</em> serious about it. In many ways I think I may be a better writer than I am an artist - certainly it represents 'me' rather better than my art - which tends to be a bit macho - though not through any design on my part. I just tended to get the jobs Simon Bisley passed on! That said, my novel <a href="http://www.amazon.co.uk/God-Killers-Machivarius-Point-Other/dp/0954999886/ref=sr_1_25?s=books&ie=UTF8&qid=1330371913&sr=1-25">God Killers</a> is pretty full of 'doom' as one reviewer put it! <br /> <br /> The next book is entirely different. Very personal, and nothing remotely like anything I've ever had published before. It's the bravest thing I've created I think - though it's also very odd. It's called Paradise Rex Press, inc. and China Miéville has written an amazing introduction to it. Very humbling as he's one of my all time favourite authors.<br /> <br /> Writing is far more freeing than art in that you can, if you wish, cover more ground. You can depict scenes in a matter of sentences that would take months to render in paint. You can be more abstract, and you invite more participation from the reader - they see it with their own mind's eye, and as we're all subjective that's likely an extremely varied set of perceptions. I love that aspect. And I love being able to confound expectations.<br /> <br /> I also love the chance elements, where a character seems to rise, unbidden, from some dark corner of your imagination - a newly liminal force, that sits at the centre of what your doing and usually makes it's purpose clear when you hit a snag in the plot and realise that if you hadn't created this unexpected, unplanned character you'd be completely stuffed!</p>
<p><strong>FF: Do you have a routine or a system that helps your creative flow. How do you find inspiration and get yourself in the creative zone? </strong></p>
<p>Liam: If I'm struggling with a page of art I find that composing something on my keyboard helps. I'll alternate, even down to fifteen minute bites, one to the other. When drawing gets that tough it's not a good place to be, but I find that if I keep going, no matter how difficult I'm finding it, then I get much further by the end of the day than I expected I would. I've even done some pages that turned out amongst my best, though I didn't enjoy a moment of the act of making them. The music-making creates a sense of satisfaction in an otherwise stultified and frustrating day, and that makes for a better mood in general! Sometimes I find writing has the same effect - though I'll usually take a couple or three hours out to do that. There are weeks, though, when all I really want to do is write, and often my biggest frustration is not being able to do that.</p>
<p><strong>FF: Which medium do you prefer to work in Digital or Traditional and why? </strong></p>
<p>Liam: I really don't have a favourite medium - they all produce such a variety of results! I do love the speed and freedom of digital art, but there's nothing like chasing oil paint around a canvas...</p>
<p><strong>FF: What are your favorite software programs when working in Digital Format and what do you like about them? </strong></p>
<p>Liam: I'm very much a Photoshop guy. It's just so deep and versatile. I could use it every day for the rest of my life and still never use all it's features. Everybody I know uses it differently. It's an amazing bit of software. </p>
<p><strong>FF: What motivated you to pursue your career in Concept Art? </strong></p>
<p>Liam: Again, it found me - as comics did. I thought I'd be an illustrator or book cover artist, not a comic artist. Nothing in my career has been planned, I've just pivoted my way through life, and changed direction when an opportunity presented itself. But just because nothing was planned doesn't mean I didn't pursue the things I love to do - such as my writing. And though I didn't expect to draw comics I very much loved them. Again, though, I thought the place I'd end up doing comics (once I'd started in 2000ad) was in Europe, and as it turned out it's mostly been America! I never saw that coming at all.</p>
<p><strong>FF: Thanks. </strong></p>
<p>Liam: You're very welcome.<br /> <br /> Some links to Liam's work:<br /> <a href="/LiamSharp">Filter Foundry Pad</a>: /LiamSharp<br /> <a href="http://www.liam-sharp.com/">Official Website</a>: http://www.liam-sharp.com/<br /> <a href="http://en.wikipedia.org/wiki/Liam_Sharp">Wiki Page</a>: http://en.wikipedia.org/wiki/Liam_Sharp</p>
UPDATED: 1 WEEK, 2 DAYS
<p><strong><span>Fede Ponce</span></strong> is a 2D-3D artist from California, hailing from Mexico via Canada with scholastic roots from Pasadena's Art Center. His work came to our attention and we had the opportunity of asking him some questions. Take a look at his latest montage of work and what he had to say when we spoke with him.</p>
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<p><a href="http://vimeo.com/27739818">Click here to see the breakdown</a>.</p>
<p><strong>When someone asks you what do you do, what is your "canned" answer?</strong></p>
<p>A: It's tough to pinpoint what I do, and even harder to describe it exactly because of the nature of the work. It also depends on who is asking. A lot of people are absolutely clueless about our industry so I just say "Designer or Director". But if I get into it I'll ramble for hours, I love what I do.</p>
<p><strong> Describe your work:</strong></p>
<p>A: <span>My work day starts at concept meetings. Trying to solve a client's need. If this stage has already been resolved and a client is bringing me in for execution, then I sit with them and figure out pipeline needs, what the best team will be etc. Then I sit down and let the magic happen.</span></p>
<p><strong>How did you get started in the business?</strong></p>
<p>A: It's actually a pretty cool story. I started out studying classical painting and sculpture. I did the whole thing. I started at the Art Center in Pasadena, then I went to Europe and did master paintings at El Prado and the Tate Museum. It was a pretty cool feeling to roam around looking for art. After I came back I decided to switch majors [and] product design because that was the only major teaching 3D at the time. I started out doing 3D illustrations for print for the gaming industry. At the time, 3D was a very powerful tool over traditional. I did that for a couple of years and then I moved on to theme park design, then motion graphics, then VFX and now I just roam around industries. I love it all.</p>
<p><img alt="Fede Samples" border="0" hspace="6" src="http://media.filterfoundry.com/blog/Artist_Fede_Sample.jpg" style="border: 0; float: right;" vspace="6" /></p>
<p><strong>Your demo reel is pretty insane, How important is your demo reel for showcasing you talents and getting gigs?</strong></p>
<p>A: Thank you! Well first thing is first, though most of the work there is mine it all comes from being exposed to great talent and hard working colleagues. The most important thing about the reel is the breakdown. It's all a collaboration so you need to have a breakdown.</p>
<p><strong> Tell us about a pivotal moment for you so far in you career.</strong></p>
<p>A: The day I switched from traditional to digital. I got a lot of flack form colleagues who thought using the computer was cheating. To me it always has been a tool.</p>
<p><strong>What are your "go-to" tools of the trade (software/hardware/other) right now?</strong></p>
<p>A: I work with Maya, Real Flow, Zbrush, and the Adobe Creative Suite. I rented a very powerful PC for my corp, though I ended up buying it and super charging it. Even though it was already a beast. But I am equally comfortable on a Mac or Linux</p>
<p><strong>What are you currently working on?</strong></p>
<p>A: Resting from 2011. It was a great year. I am super charged and inspired, 2012 looks amazing to me. I have some personal things on the works and a few offers for full time work.</p>
<p><strong>Do you also have a personal passion project that you are working on?</strong></p>
<p>A: Oh Yes!! I've been working on 3 personal projects for the last 7 years. I cant wait to get them done and see them on the big screen.</p>
<p><strong>Tell us some of the artists you have enjoyed working with in your career.</strong></p>
<p>A: That's a tough one. I have been really lucky and worked with TONS of great artists. I think what made them amazing was the combination of talent and great personality. Sometimes you meet creative geniuses but they are dicks.. and cant collaborate. Nobody needs that. I have a few colleagues I can give a shout out to though: Jesse James jones Jr., Claudia Yi Leon, Carlos Flores, Saul Rangel, Sean Koriakin, Dimitri Loginowski, Tomasz Opasinski Alex Mapar, John McMorrough, Kevin Lau, Cameron Walser, Francisco de la Torre, Kevin Walker, Shane Suckenheim, Richie Sandow, Francis Camacho. These guys are all amazing people and terrific artists.</p>
<p><strong>Tell us an artist whose work has inspired you recently.</strong></p>
<p>A: I go back to basics, I try to stir clear from motion graphics and VFX work. I don't like to be exposed to the same imagery that everyone is. You know? Then at some point it all becomes self referenced work or a bad Xerox of something else. You go to a site and someone says, "we want that but in yellow"...etc.. So I look at the masters and I try to keep up with futurists and industrial designers, form follows function that always stuck with me, less is more..yada yada. I look at a lot of infographics. I gravitate toward fine arts and strangely enough I derive most of my style from a verbal narrative, so I read a lot. Words are like a fuse that gets my imagination going.</p>
<p><strong>And finally, impart a little wisdom for the young artists out there… anything you want.</strong></p>
<p>A: This is a good one. I remember when I first started I always valued myself even when I sucked. I never ate shit from anyone. Meaning I did my homework and researched pay, my rights etc...I took that with me all along. I knew where I was with my art, if it wasn't good enough I knew it and I would stand by it, I never hid it. If I created something awesome I would forget about it as soon as possible. I won a few things here and there, but all those prizes are in the trash can now. Its always good to win something but I don't get to attached. Some words for a young commercial artist would be, yes you are an artist first but you are also a businessman..its weird, we are entering an age where one compliments the other beautifully. A strong sense of business will give you character and direction to pursue your artistic dreams in a sustainable manner. Another thing would be don't believe what you hear, "that you have to pay your dues", or that someone is a god in the industry. Follow your intuition about your career and make your own mistakes. Have a rich life because creativity spawns from a rich social life, not from sitting around in the computer looking at some one else's art. Finally, remember that everything you do [has] a consequence, sometimes invisible and sometimes visible and immediate. Everything you do affects you, but also the industry. If you don't negotiate properly and bring your value down, you will bring everyone else's value down. when I go into a new gig, I give my best always, for me and for everyone else that will come after me. We truly are all connected.</p>
<p>If you know someone who should be showcased on Filter Foundry's Featured Artists, please email us their name and contact information.</p>
UPDATED: 3 WEEKS, 3 DAYS
<p><em>Filter Foundry caught up with Silicon Valley veteran <strong>Brett Lovelady</strong>, Founder/CEO of <a href="http://www.astrostudios.com/">Astro Studios</a> in San Francisco, and picked the juicy parts of his brain. Pull up a chair and lets start with his title: “<strong>Chief Instigator</strong>.”<br /> </em><br /> <strong>Brett:</strong> I’ve been a classic fire starter, someone who gets big ideas quickly, rallies a lot of people, gets them all talking, cross connecting, gets all the big ideas out, formulates it, and gets out of the way. I’m not really into tending fires, I’m better at starting them …just sort of felt like the right title compared to CEO or President or something else.<br /> <strong><br /> FF: Astro has a very "cool" image, both with Studios and with Gaming, how would you describe the work of both businesses?</strong><br /> <strong><br /> Brett:</strong> I started <a href="/astrostudios/">Astro Studios</a> in 1994 so it’s 17 years old, going on 18. We’re hitting adulthood, coming out of our adolescence. <a href="http://www.astrostudios.com/">Astro Studios</a> is a design firm at heart. We're basically a design service business, [we] work with many different clients from around the world. <a href="http://www.astrostudios.com/">Astro Studios</a> is really the hub of everything, all things Astro, design driven and [it] works with a mix of lifestyle, technology, design, people, projects, and programs.</p>
<p><img alt="" src="http://www.astrostudios.com/dispatch/_depot/project_image/927x491/ce15580dc176bacdaa2ad44dac13af47.jpg" width="600" /><br /> <br /> <a href="http://www.astrogaming.com/">Astro Gaming</a> started 6 years ago producing [the] commercialization, if you will, of the Astro brand into premium products in the video gaming space. It’s really based on gaming experiences and gaming culture. I would say it's a mix of game play, technology, experimentation and invention to improve video gaming, really creating a lifestyle and a brand around that.<br /> <strong><br /> FF: How do you guys find fresh creative talent?</strong><br /> <strong><br /> Brett:</strong> We look for talent via our network with other creatives, we’re also at schools. We’re online tapping into central media, sites like <a href="http://www.filterfoundry.com">Filter Foundry</a>, the Coroflots and the other folks out there. There’s a lot of cross drops. Sometimes you drop a note on LinkedIn or Facebook. You’d be surprised where it comes from sometimes. We’ve been around long enough that we get hit by the best of the best wanting to showcase their talent. So fortunate in that regard, that talented people [just] show up at the door.</p>
<p><img alt="" src="http://www.astrostudios.com/dispatch/_depot/slideshow/927x232/41a044944ce8164a169008d6e99cd63e.jpg" width="600" /><br /> <strong><br /> FF: Do you ever find resumes tucked into your classic mustang’s windshield wiper?</strong><br /> <strong><br /> Brett:</strong> You know, it’s been a few years. Mustang’s in the garage, a little too far away. We’ve had people standing out front with a portfolio in-hand waiting to come in. We get a lot of those “hey I’m visiting for the day. I’m from France, so let me show you my work.” Those things happen a lot still.<br /> <strong><br /><img align="right" alt="" height="232" hspace="5" src="http://www.astrostudios.com/dispatch/_depot/project/291x232/aee1b445356659e490d9a216feaecfd6.jpg" style="float: right; margin-left: 10px; margin-right: 10px;" width="291" /> FF: Asking who is your favorite client is probably like asking a parent to pick a favorite child, but...what are some of the fun projects your team has worked on?</strong><br /> <strong><br /> Brett:</strong> I think one of our favorites, has been (for the last 15 years) <a href="/astrostudios/728/nike-slingshot-golf-irons/">Nike</a>. Phenomenal company quite honestly. Our first program with them was all of their digital watches: [their] first electronic products. Since then we’ve been sort of a scout team, if you will, doing advanced concepts and helping them break into new categories year in and year out. They’ve been a pretty amazing client. We [did] their first golf clubs, some of their first soft goods, their first hockey helmet and a lot of things that people don’t see because they’re in the advanced concept. We love a lot of our other clients, but <a href="http://www.astrostudios.com/projects/archive/?client=nike">Nike</a> has a special place for us because they do a lot of things really right, they go pretty deep, they try to sell real performance products. It’s a good source of work inspiration for our crew.<br /> <strong><br /> FF: Since not every project goes by the numbers, how you handle a problem is important. Can you share any hair-raising experiences that my readers might find inspirational?</strong><br /> <strong><br /> Brett:</strong> Since we start every project with a problem statement, I think [it’s] sort of inherent in the business. I think, in "specific projects" there’s a few things that have happened more than once: changes have been made in a program last minute. A big part of our job is to hold onto the original design intent and to solve our problems. <br /> <br /> [For example,] we’ve thought we were done, in the can, going into production and we find out, <em>oh wait</em>, there’s a new battery, there’s a new display or there’s a new material we want you to use. “We need you guys to scramble, dive in, fill a team of people… and come up with a new solution overnight.” Meanwhile, our engineers will be on a plane and by the time they land we want the solution in their hands so that they can go to the manufacturer and change the tools so they don’t miss the marketing window.</p>
<p><img align="left" alt="" height="232" hspace="6" src="http://www.astrostudios.com/dispatch/_depot/project/291x232/82c7e71b34e633195695533d823517bb.jpg" style="float: left; margin-left: 10px; margin-right: 10px;" width="291" />You have to be really reliable and flexible and hopefully you have enough tricks up our sleeve and a “little magic sauce” to sprinkle on things to figure out how to get to the other side of this problem. A lot of it has to do with the fact that you bring teams of people together with different experiences and disciplines as well. <br /> <br /> I like to think of us as the <a href="http://www.redadair.com/">“Red” Adair</a> of design sometimes. “Red” Adair puts out oil fires that no one else can, and we do that quite often where clients will come in and tell us “this is good but not great. What can you guys do to make this great?” Or “We’ve got a limited amount of time with a limited budget but can you guys pull rabbits out of hats, help us find something.” We look at that as a challenge, our job. It’s what we do as designers for hire.<br /> <strong><br /> FF: Does a particular software program or suite help in the creative/production process? What are some of the Astro team's hardware and software "can't-live-with-outs"?</strong><br /> <strong><br /> Brett:</strong> A lot of the stuff is classic software. You got Alias, SolidWorks, Rhino, 3D packages [for] modeling and development, layered in Photoshop, Illustrator with classic illustration tools. There are some interesting rendering packages like <span style="background-color: white;">KeyShot </span>and another one I can’t remember off the top of my head. We experiment with them all the time. After Effects for motion graphics [and] some of the guys know Flash. It depends on what story you’re trying to tell. <br /> <br /> Most of our guys are very fluid with both mac and pc and kind of go back and forth between them. [We use] multiple big displays, tablets for drawing and sketching, [and] lots of hi-res mice. Whatever tool will help them free their creativity. The guys still rely on hand sketching, white boards and scanning all those in (whether it’s photos or papers in their notebook.) A lot of the good old pen and paper… It’s crazy… We’re trying to keep it alive. <br /> <strong><br /> <img align="right" alt="" hspace="5" src="http://dqau2yyaezwn4.cloudfront.net/media/catalog/product/cache/2/small_image/975x800/040ec09b1e35df139433887a97daa66f/s/r/sr3_b_skull_side_621x800_3.jpg" style="float: right; margin-left: 10px; margin-right: 10px;" width="290" /> FF: We have many gamers walking our virtual halls, what new products can we look to seeing on the shelves soon?</strong><br /> <strong><br /> Brett:</strong> The “hover chair” for gaming is something we’ve been working on for a long time but not sure if that’s going to hit marketing anytime soon. We’re working on really great wireless solutions for gaming, an amazing <a href="http://www.astrogaming.com/">wireless gaming headset</a> that will be coming out in the coming months. We don’t talk about it a whole lot because we don’t want to overpromise too early. <br /> <br /> Gaming audio, in other words the audio that’s embedded in the games, is pretty amazing. It’s really movie quality. Most people still listen to games on crappy TV speakers or PC speakers that aren’t hearing everything so once they start [using] headsets, we’ve found most people just don’t go back. So we’re going to continue with the audio side of the business.<br /> <strong><br /> FF: Brett, for those who are looking to venture into I.D., can you offer some recommendations and tips? </strong><br /> <strong><br /> Brett:</strong> Learn to sketch and learn the tools. That’ll be the foundation of learning your craft, and the craft of industrial design. Then take those and transform them into physical experiences. Do the modeling; make physical things to solve for physical people or tangible environments. Make sure you spend enough time in all of those areas: the sketch phase, the computer phase, and the physical modeling phase. <br /> <br /> Understand how your products are defined and how they’re sold and the whole supply chain of how they go from your end to the retailer shelf or to the consumer’s hands. Think about designing that whole experience.<br /> <br /> <strong>FF: And finally, can you give me 'the short list' of people or companies you think are doing innovative work in design and that inspire you?</strong><br /> <br /> <strong>Brett:</strong> For me, it’s that constant feeding of all [the] different forms of media. People outside of our disciplines, I probably find a little more interesting than folks inside of the same things that we’re doing day in day out. To name names might be a little difficult. I’d rather stay out of that side of it but there are all sorts of different people who produce things on a daily basis… classic architecture and fashion for example.<br /> <br /> Seeing people take existing tools and create new experiences out of them. Like the people who created Microsoft / Xbox Kinect, as an open platform created all kinds of new experiences for people that weren’t necessarily for profit but because they wanted to experiment. I think you see a lot of open source experimentation going on. I think that’s really healthy.</p>
<p>For more sample from Astro Studios visit their PAD: <strong><a href="/astrostudios/">/astrostudios/</a></strong></p>
UPDATED: 1 MONTH, 1 WEEK
<p>I met <a href="//Bogie/">Bogaert</a> many summers ago in Hollywood while visiting a friend. At the time Bogie was working on his <a href="http://www.bogaertstudio.com/musicseries/index.html">Music Series</a>. His flat was a bare bones bohemian art loft with only the essentials: every color imaginable in tube form, canvases, brushes, cigarettes, an amazing coffee maker that looked like it came from outer-space, and a 'fridge made for one. With <a href="http://grooveshark.com/#!/search?q=The+New+Latinaires">The New Latinaires</a> in the background I got to see how "the magic" happened. Bogie is no longer in Los Angeles, once the wind changed he blew with it but he continues to paint and shares some of his work and insight with us today. I shot him a few questions:<br /><strong><br /> I always like to start with this question since it helps us get an insight into you, How would you describe your work in one short sentence?</strong><br /><em>People in Motion by Bogaert</em><br /> <br /> <strong>When we met, you were working from Hollywood, how did painting in "the states" affect your work?</strong><br /><em>I became a painter in the states. I arrived in LA as a designer and that's how I got my work permit, there was some sort of an adventurous playfullnes in the air and also the people I met were open and curious.<br /> LA - Miami Beach - NYC , it was all eye candy and interacting with people was fairly easy. All the elements to keep the artist creative. Moving from state to state was (each time) discovering a new world.</em><br /> <br /> <strong>It is my understanding that you travel a lot, does the location change how you work or what you paint?</strong><br /> <em>It's not really traveling, I just move. When I stay to long in one place, after a while, things start to run smooth. I tend to go on automatic pilot. I become a bit lazy and bored. When I move to a new place, all my senses and emotions work again . It gives a lot of energy. When I lived in New York I got sucked into the city and my work was not all that great, but years after I left , I made some great New York paintings . </em><br /> <br /> <strong>Is there a series you are currently working on or planning on working on?</strong><br /><em>I am working currently on the POP PORN series, 32 oilpaintings depicting pornography as popular culture. With this series i want to take porn out of the shadow and make it more or less tasteful, acceptable and funny. For each painting I designed a different wallpaper backdrop, refering to the fetish the characters are playing out. I posted the full series on <a href="http://www.bogaertstudio.com/" rel=" " target="_blank">www.bogaertstudio.com</a></em><br /><br /><strong>Do you ever collaborate with other artists?</strong><br /><em>No till now</em><br /> <br /> <strong>Can you share with us an artist or two that inspired you?</strong><br /><em>There are so many great artists dead and alive, impossible to pick one out, well there's one guy I know about today making great feel good stuff: Takashi Murakami. I like the worlds he creates, I want to go live there, but is it good art? </em><br /> <br /> <strong>Impart some wisdom for the young artists on filter foundry who are reading this and looking to follow in your footsteps:</strong><em><br />Who cares if you do it for the money. The world is saturated with images. Invent the missing image. Borrow and steal. Pay somebody in China to work it out. You sign it. Start to twitter.<br /></em><br /><em>If you do it do it for LOVE. <br /> All little children are artists, Don't Grow Up . <br /> Don't get to deep in the system. <br /> Smell the terpentine.</em><br /> <br /><strong>PAD: <a href="//Bogie/">/Bogie/</a></strong><br /><br /></p>
UPDATED: 1 MONTH, 3 WEEKS
<h3><strong>Our team went to Vegas and met with top electronics companies on the CES trade show floor with one purpose…to find the best products for a Creative Professional to explore. We handpicked our Top 10 list for you know about. <br /> <br /> <em>Check 'em out and NJoy!</em></strong></h3>
<p><strong><a href="http://www.samsung.com/us/news/presskitRead.do?page=1&news_seq=20057&rdoPeriod=ALL&from_dt=&to_dt=&news_group=ALL&news_type=&news_ctgry=&search_keyword=galaxy+note"><img align="right" alt="" border="0" src="http://www.samsung.com/global/microsite/galaxynote/note/image/img_img01.png" width="200" />Samsung: Galaxy Note</a></strong> (<a href="https://www.youtube.com/watch?v=xhoyMdzjWNw&list=PL34B4A3AD22A79CBE&index=7&feature=plpp_video">video</a>)<br /> The NEW Galaxy Note combines an HD display & supreme portability with advanced S Pen, creating a new type of smartphone. Great for the traveling artist.</p>
<p><strong><a href="http://www.samsung.com/us/news/presskitRead.do?page=1&news_seq=20068&rdoPeriod=ALL&from_dt=&to_dt=&news_group=ALL&news_type=&news_ctgry=&search_keyword=series+9+laptop">Samsung: Series 9 laptop (15-inch display in a 14-inch chassis)</a><br /> </strong>Weighing as light as 2.5 pounds and measuring just a half inch thin, the second generation Samsung Series 9 can be effortlessly carried anywhere. (<a href="https://www.youtube.com/watch?v=6_nWUvsWNtw&list=PL34B4A3AD22A79CBE&index=8&feature=plpp_video">video</a>)</p>
<p><strong><a href="http://pro.jvc.com/pro/pr/2012/releases/gyhmq10.html">JVC: GY-HMQ10 Compact Handheld Camcorder</a></strong><br /> The world's first handheld 4K camcorder which captures, records, and plays video images at four times the resolution of high definition television.<br /> <br /> <strong><a href="http://usa.canon.com/app/images/pressrelease/photokit/thumbL/20111026_thumbL_pixmapro1_open.jpg"><img align="left" alt="" border="0" hspace="10" src="http://usa.canon.com/app/images/pressrelease/photokit/thumbL/20111026_thumbL_pixmapro1_open.jpg" vspace="5" width="200" /></a><a href="http://www.usa.canon.com/cusa/consumer/products/printers_multifunction/professional_photo_inkjet_printers/pixma_pro_1">Canon: PIXMA Pro </a></strong>(<a href="https://www.youtube.com/watch?v=wfyv_N4clG0&list=PL34B4A3AD22A79CBE&index=3&feature=plpp_video">video</a>)<br /> The PIXMA PRO-1 Professional Inkjet Printer is the quintessential tool for the professional photographer or creative agency that gives you the ability to print the images you captured with your Canon EOS Digital SLR, exactly as you envisioned it.<br /> <br /> <strong><a href="http://www.usa.canon.com/cusa/professional/products/professional_cameras/cinema_eos_cameras/eos_c300">Canon C300 Cinema EOS Camera: </a></strong>(<a href="https://www.youtube.com/watch?v=5PPzgT5Z2XM&list=PL34B4A3AD22A79CBE&index=6&feature=plpp_video">video</a>)<br /> The introduction of the EOS C300/C300 PL coincides with the launch of the Cinema EOS System, marking Canon's full-fledged entry into the digital high-resolution production industry.<br /> <br /> <strong><a href="http://press.nikonusa.com/post/2012/01/05/when-there-is-no-second-chance-the-new-nikon-fx-format-d4-multi-media-digital-slr-is-the-definitive-unification-of-speed-and-precision/">Nikon: D4 </a><br /> </strong>The New 16.2 Megapixel Nikon D4 Wields a Formidable Fusion of Swift Performance, Battle-Tested Technologies and Innovative New Features to Create High Caliber Photo and HD Multimedia Content.<br /> <br /> <strong><a href="http://world.casio.com/news/2011/Imaging_Square/">Casio: Digital Painting </a></strong>(<a href="https://www.youtube.com/watch?v=AKkHx1mr4_w&list=PL34B4A3AD22A79CBE&index=2&feature=plpp_video">video</a>)<br /> Expaning the world of digital photography and art, Casio has launched what they are calling "<a href="http://art.casio.com/en/Default.aspx">Imaging Square Online Service.</a>" Definately worth a look for printing in 3D and in relief.<br /> <br /> <strong><a href="http://gopro.com/news/">Go Pro: HD Hero 2</a></strong> <br /> Arguably the most versatile camera in the world thanks to its innovative mounting system, renowned durability and small form factor, the HD HERO2 surpasses its predecessor with several technology upgrades. <br /> <a href="http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&storeId=10151&langId=-1&partNumber=NEX7/B"><img align="right" alt="" border="0" hspace="10" src="http://www.luminous-landscape.com/articleImages/MR15/nex-7.jpg" vspace="5" width="200" /></a><br /> <strong><a href="http://store.sony.com/webapp/wcs/stores/servlet/CategoryDisplay?catalogId=10551&storeId=10151&langId=-1&identifier=S_NEX&SR=sony_search_sem&SQS=NEX">Sony: NEX7 Camera </a></strong>(<a href="https://www.youtube.com/watch?v=qeFdyZAdQ0Y&list=PL34B4A3AD22A79CBE&index=5&feature=plpp_video">video</a>)<strong><br /> </strong>An "all-in-one" compact interchangeable lens camera with 24.3 megapixel resolution. In this case size doesn't matter, this small camera packs just the right punch. <br /> <br /> <strong><a href="http://www2.panasonic.com/webapp/wcs/stores/servlet/prModelDetail?storeId=11301&catalogId=13251&itemId=467153&modelNo=Content09202010032351935&surfModel=Content09202010032351935">Panasonic: GH2 Camera </a></strong><br /> A hybrid touch-control camera featuring full High Definition (HD) video recording and compatibility with the world's first1 interchangeable 3D lens.</p>
<p> </p>
<p style="text-align: center;"><a href="https://www.youtube.com/playlist?list=PL34B4A3AD22A79CBE"><br /> <strong>Take a look at our YouTube Channel to see all of the CES quick videos.</strong></a><br /> <br />
<br /><br /></p>
UPDATED: 1 MONTH, 3 WEEKS
<p>Today we feature a UK artist whose geometric & surreal illustrstion have been brought to our attention.</p>
<p style="padding-left: 30px;"><a href="http://samchivers.com">Sam Chiver</a> is a UK based Illustrator and print maker. Working with both digital and handmade materials his work often explores themes of a universal nature. He produces limited edition prints, some of which are available [at his <a href="http://samchivers.com/#735987/About">online gallery</a>.]</p>
<p>Take a look at his <a href="http://samchivers.wordpress.com/">blog</a> for more insight into the mind of <a href="http://samchivers.com">Sam Chiver</a>.</p>
<p><img alt="" height="600" src="http://samchivers.files.wordpress.com/2011/11/dope.jpg?w=720" width="600" /></p>
<p><img alt="" height="567" src="http://payload3.cargocollective.com/1/1/62213/2360413/multiverse.jpg" width="600" /></p>
<p><img alt="" height="954" src="http://payload.cargocollective.com/1/1/62213/891106/crystal_virus.jpg" width="670" /></p>
<p>From a young age he was inspired by mountainous landscape found during trips to France and also a love of comics. He similarly takes much inspiration from the realms of fantasy art. Working with different mediums he says, “I like the infinite possibilities working digitally affords, coupled with the limitations that screen-print imposes”. This hints at the progressive attitude towards his work.</p>
<p>-</p>
<p><strong>1.What would you say is the most important theme in your work?</strong><br /> The unconscious flow…man</p>
<p><strong>2.What’s most inspiring to your working process?</strong><br /> Drawing without thinking</p>
<p><strong>3.Have you any strange talents that influence the work you produce or the way you produce it?</strong><br /> Nope it’s pretty straight forward</p>
<p><strong>4.Which artist of the past would you resurrect to collaborate with and why?</strong><br /> <a href="http://en.wikipedia.org/wiki/Alejandro_Jodorowsky">Alejandro Jodorowsky</a> although he’s still alive and very much in the present, which is why I’d want to collaborate</p>
<p><img alt="Sam Chivers" height="234" src="http://www.indigits.net/wp-content/gallery/sam-chivers/oxygene.jpg" style="float: right;" width="336" /></p>
<p><strong>5.Do you think your work is understood or misinterpreted and why?</strong><br /> I don’t really understand it myself. So the more misinterpretations the better</p>
<p><strong>6.If you could decorate one place in the world what would it be and how would you do it?</strong><br /> A flyover with grass?</p>
<p><strong>7. What to date has been your ‘cherry on the cake’ moment and what was it that got you there?</strong><br /> finishing my last print I think, and what got me there was lots of tea…</p>
<p><strong>8.What we ask everyone! Does your artistic style influence your underwear?</strong><br /> Yes</p>
<p> </p>
<p>Sources: <br /> http://www.indigits.net/2011/06/sam-chivers/<br /> http://samchivers.wordpress.com<br /> http://samchivers.com</p>
<p> </p>
UPDATED: 2 MONTHS, 3 WEEKS
<p>As a water sign I am usually keen on the tidal forces that pull on us during this time of the month and that feeling of change, good and bad, that's in the air. With the full moon rising and a eclipse on the horizon, this issue of SPARK! is dedicated to the moon, change, time and the forces of nature (or <a href="http://adobe.com">Photoshop</a> ;)</p>
<p><a href="http://www.blogger.com/profile/03702613729114228887" rel="author">Courtney N. Hathaway</a>, interior designer, brings us these perfectly distressed images:</p>
<p><img alt="" src="http://1.bp.blogspot.com/-9RFMK_wbd-Y/Tkoee9cIEXI/AAAAAAAADIM/IZn0wLD7vCU/s1600/Screen+shot+2011-08-16+at+12.38.25+AM.png" width="600" /></p>
<p><img alt="" src="http://3.bp.blogspot.com/-qTAOhAHCwUc/Tkoedk7iSMI/AAAAAAAADII/FSVa0sSRwAM/s1600/Screen+shot+2011-08-16+at+12.38.16+AM.png" width="600" /></p>
<p><a href="http://chadwys.com/works_process.htm">Chad Wys</a> uses his talents to help time and take us away to another reality with his Nocturne series:</p>
<p><img alt="" height="620" src="http://chadwys.com/images/works/process_of_elimination/nocturne013.jpg" width="475" /></p>
<p><img alt="" height="605" src="http://chadwys.com/images/works/process_of_elimination/nocturne064.jpg" width="475" /></p>
<p><img alt="" height="574" src="http://chadwys.com/images/works/process_of_elimination/nocturne018.jpg" width="475" /></p>
<p><a href="http://www.preserve.co.nz/">Preserve</a>, brings us a collection of distressed typographical signage:</p>
<p><img alt="" height="375" src="http://www.preserve.co.nz/images/may_2011/clothiers01.jpg" width="500" /></p>
<p><img alt="" height="375" src="http://www.preserve.co.nz/images/may_2011/tobacco03.jpg" width="500" /></p>
<p><img alt="" height="375" src="http://www.preserve.co.nz/images/may_2011/newman08.jpg" width="500" /></p>
<p><img alt="" src="http://www.rawtype.co.uk/wp-content/uploads/2010/02/Preserve_Inner_02.jpg" width="500" /></p>
<p><a href="http://alexjowettart.tumblr.com/">Alex Jowell </a>captures the power of nature as well as her artistic flare:</p>
<p><img alt="" src="http://www.tumblr.com/photo/1280/5454206963/1/tumblr_ll5aiocEh11qavrrx" width="600" /></p>
<p>and one "for good measure" a first edition of the iconic New York Magazine:</p>
<p><img alt="" height="679" src="http://24.media.tumblr.com/tumblr_lut97abkmJ1qztcnqo1_500.jpg" width="500" /></p>
<p> </p>
UPDATED: 2 MONTHS, 4 WEEKS
<p>Who's your favorite character of all time... which version.. by what artist? I know mine: Bob Kane's Batman by Alex Ross. I like to think of Alex's style as the best of both worlds, it's 2D that looks like it was rendered in 3D. This week I've pulled a few characters from both the pop-culture and the obscure pile. Share yours with us by posting it below.</p>
<h4>1. The Batman (rough sketch phase) by <a href="http://www.alexrossart.com">Alex Ross</a></h4>
<p><img alt="" border="1" src="http://www.alexrossart.com/galleries/batman/full/batman_headstudy_full.jpg" width="600" /></p>
<h4>2. Gollum by <a href="http://www.wetafx.co.nz">WETA Digital</a></h4>
<p><img alt="instantShift - Amazing Character Designs" border="1" src="http://cdn.instantshift.netdna-cdn.com/wp-content/uploads/2009/09/acd-be-20.jpg" title="instantShift - Amazing Character Designs" width="600" /></p>
<p><strong>3. Bettie Page by <a href="http://cargocollective.com/bambinomonkey/#303147/About-Bambinomonkey" id="p303147" name="bambinomonkey" rel="history">Bambinomonkey</a></strong><a href="http://cargocollective.com/bambinomonkey/#303147/About-Bambinomonkey" id="p303147" name="bambinomonkey" rel="history"></a></p>
<p><img alt="" src="http://payload.cargocollective.com/1/0/25980/303192/bettiepage.jpg" width="600" /></p>
<p><strong>4. Octo-Owl by <a href="http://www.64colors.bigcartel.com/">64Colors</a></strong><a href="http://www.64colors.bigcartel.com/"></a></p>
<table border="0" cellpadding="0" cellspacing="0" width="600">
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<td align="center" bgcolor="#333333"><img alt="" border="1" height="640" src="http://farm7.staticflickr.com/6145/6020700412_05b5130db0_z.jpg" width="477" /></td>
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<p> </p>
<p><strong>5. Belly Dancer by <a href="http://onlycreative.com.au/carlos-jaugeon-perez-character-design/">Carlos Jaugeon Perez</a></strong></p>
<table border="0" cellpadding="0" cellspacing="0" width="600">
<tbody>
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<td align="center" bgcolor="#333333"><img alt="" border="1" height="637" src="http://onlycreative.com.au/images/blog-images/carlos_jaugeon_perez_03.jpg" width="450" /></td>
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<p> </p>
<p><strong>6. Cathy Ray by <a href="http://andyh.cgsociety.org/gallery/">Andrew Hickinbottom</a></strong></p>
<p><img alt="" height="800" src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1308650848_submedium.jpg" width="600" /></p>
<p>7. TMNT by Eastman & Laird (3D by <a href="http://www.cgarena.com/gallery/3d/description/tmnt.html">Nikita Volobuev</a>)</p>
<p><img alt="" src="http://www.cgarena.com/gallery/3d/description/fullimages/tmnt.jpg" width="600" /></p>
<p>8. Taarna by <a href="http://www.chrisachilleos.co.uk/art-gallery.html">Chris Achilleos</a></p>
<table border="1" cellpadding="0" cellspacing="0" width="600">
<tbody>
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<td align="center" bgcolor="#333333"><img alt="" height="699" src="http://www.chrisachilleos.co.uk/images/artgallery/amazons/taarna.jpg" width="474" /></td>
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<p> </p>
<p><strong>9. Rei Ayanami by <a href="http://en.wikipedia.org/wiki/Yoshiyuki_Sadamoto" title="Yoshiyuki Sadamoto"> Yoshiyuki Sadamoto</a></strong><a href="http://en.wikipedia.org/wiki/Yoshiyuki_Sadamoto" title="Yoshiyuki Sadamoto"></a></p>
<p><img alt="" border="1" src="http://1.bp.blogspot.com/-PmT-QOgVQ4w/TeYd2eEzRwI/AAAAAAAAFn8/WujIF0Oe4SY/s1600/ayanami_rei%2Bblue_hair%2Bneon_genesis_evangelion%2Bred_eyes.jpg" width="600" /></p>
<p><strong>10. Jack Skellington by <a href="http://www.timburton.com/">Tim Burton</a></strong><a href="http://www.timburton.com/"></a></p>
<table border="0" cellpadding="0" cellspacing="0" width="600">
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<p><img alt="" border="1" height="600" src="http://www.mxonline.co.za/wp-content/uploads/2007/10/2007jack.jpg" width="391" /></p>
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<p> </p>
UPDATED: 3 MONTHS
<p>When I was in high school, I in inherited the old family hi-fi. We had upgraded the sitting room's entertainment center and in the middle of it was a state-of-the-art Sony component system that included a CD-player, a turntable, an equalizer, an amp, a stereo tuner, and a dual cassette deck. Back then vinyl was king and portables (like the yellow sports Walkman in my school bag) were gaining ground quickly. My local Record Store was walking distance and it was my happiest place on earth.</p>
<p>We all have our favorite songs, our favorite albums, but I also had on my wall opposite the bunch beds, among the Anime posters & the comic books, some carefully mounted album covers. These gems had 2 qualifications the music had to be epic and the artwork inspirational. So since we missed our weekly issue of SPARK! due to the holiday, here is a little something that will take the edge off until Friday.</p>
<p><a href="http://inspiredology.com/?author=2">Chad Mueller</a>, fellow designer and inspirational blogger posted a few of his favorites. We at Filter Foundry agree :)</p>
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<p>Source: <a href="http://inspiredology.com/99-best-designed-album-covers/">http://inspiredology.com/99-best-designed-album-covers/</a></p>
UPDATED: 3 MONTHS, 1 WEEK
<p>Thanks to <a href="http://www.ohny.org/" target="_blank">Open House New York</a>, [S Allan] got to view the inside of the absolutely remarkable TWA Terminal at JFK Airport, designed by <a href="http://en.wikipedia.org/wiki/Eero_Saarinen" target="_blank">Eero Saarinen</a>. It opened in 1962, but has not been in use for a while. When American Airlines bought out Trans World Airlines (aka TWA) in 2001, the terminal was closed.</p>
<p>We’ve admired the building from the outside for ages.</p>
<p style="text-align: center;"><a href="2011/10/outside.jpg"><img alt="" height="367" src="2011/10/outside.jpg?w=490&h=367" title="outside" width="490" /></a></p>
<p>But the closest we’ve ever come to seeing the interior is from watching the Steven Spielberg movie “Catch Me If You Can”, which used the terminal as a location in the film.</p>
<p style="text-align: center;"><a href="2011/10/catch-me-if-you-can-1.jpg"><img alt="" height="288" src="2011/10/catch-me-if-you-can-1.jpg?w=432&h=288" title="catch-me-if-you-can-1" width="432" /></a></p>
<p>Open House New York is an annual weekend-long event that opens the doors of many New York City institutions to the public – places that are not normally open to the public. Or, in many public buildings, OHNY offers behind-the-scenes glimpses that the public seldom gets to glimpse.</p>
<p>So, you want to see one of Eero Saarinen’s masterpieces? Okay – here it is (as always, to view a picture larger, click on it, then use your “back” arrow to come back to this home page):</p>
<p style="text-align: center;"><a href="2011/10/twa.jpg"><img alt="" height="326" src="2011/10/twa.jpg?w=490&h=326" title="TWA" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-2.jpg"><img alt="" height="326" src="2011/10/twa-2.jpg?w=490&h=326" title="TWA 2" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-3.jpg"><img alt="" height="315" src="2011/10/twa-3.jpg?w=490&h=315" title="TWA 3" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-4.jpg"><img alt="" height="326" src="2011/10/twa-4.jpg?w=490&h=326" title="TWA 4" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-5.jpg"><img alt="" height="325" src="2011/10/twa-5.jpg?w=490&h=325" title="TWA 5" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/window.jpg"><img alt="" height="325" src="2011/10/window.jpg?w=490&h=325" title="window" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/rest-room.jpg"><img alt="" height="324" src="2011/10/rest-room.jpg?w=490&h=324" title="rest room" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/rest-room-2.jpg"><img alt="" height="326" src="2011/10/rest-room-2.jpg?w=490&h=326" title="rest room 2" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/seating.jpg"><img alt="" height="326" src="2011/10/seating.jpg?w=490&h=326" title="seating" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-6.jpg"><img alt="" height="324" src="2011/10/twa-6.jpg?w=490&h=324" title="TWA 6" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-7.jpg"><img alt="" height="326" src="2011/10/twa-7.jpg?w=490&h=326" title="TWA 7" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/sign1.jpg"><img alt="" height="326" src="2011/10/sign1.jpg?w=490&h=326" title="sign" width="490" /></a></p>
<p style="text-align: center;"><a href="2011/10/twa-8.jpg"><img alt="" height="325" src="2011/10/twa-8.jpg?w=490&h=325" title="TWA 8" width="490" /></a></p>
<p>Wow.</p>
<p>OHNY is finished for 2011, but be sure to check it out next year. I filled my weekend with so many activities, I’m still recuperating ;)</p>
<p>All the events I participated in were really great.</p>
<p>But, this one left me tongue-tied and speechless.</p>
<p>Source: <a href="http://sallanscorner.wordpress.com/2011/10/20/the-twa-terminal-at-jfk-airport-wow">http://sallanscorner.wordpress.com/2011/10/20/the-twa-terminal-at-jfk-airport-wow</a></p>
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