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The Business Social Platform for Creatives Worldwide
Freelance
Full Time
Internship
Creative Brief
Posted by: Atlas Mind Creative | Representing: Atlas Mind Creative
Budget: $550.00
Job Type: Freelance
Field: Advertising
Skill Requirements: Adobe After Effects
Project Start:Aug. 1, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 1:37 p.m.
Project Start:Aug. 1, 2013
Project End:Nov. 2, 2017
DETAIL DESCRIPTION
Duration: On-going Freelance
Rate: $50.00/hour

One of our entertainment studio clients in Glendale is in search of a Broadcast Motion Graphics Designer to design and animate on-air and off-air promotional pieces. You will work within a creative team to concept, design, animate, and execute award-winning promos.


Requirements:

3+ years of experience in motion graphics
Prior experience as a Motion Graphics Designer for an entertainment or design studio
Advanced knowledge of Adobe CS5 including Adobe After Effects
Experience with Cinema 4D is a plus, but not a deal breaker
Able to take creative direction and collaborate within a creative team
Strong organizational skills
Able to work on many projects at once and meet deadlines on time
Please reply with a recent copy of your resume, link to your demo reel, and contact information for immediate consideration.
Posted by: Eleventh Hour | Representing: Eleventh Hour
Budget: See Description
Job Type: Full / Part Time
Field: Illustration
Skill Requirements: Adobe Illustrator, Adobe Photoshop
Project Start:July 17, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 12:08 p.m.
Project Start:July 17, 2013
Project End:June 30, 2021
DETAIL DESCRIPTION
A great entertainment company is looking for a talented Illustrator to join its team on a project basis. You will be working by hand [though if you know digital that is a major bonus] on storyboards, concept art and visual reference for a host of different projects. You will be drawing people, animals and environments with special attention paid to scale and proportion. You will work on multiple projects, including quick, gestural sketches to more detailed renderings.

You should have:
- Experience in professional illustration
- Excellent hand skills [pencil, pen, gouache, marker comps]
- The ability to take on different styles of illustration [realistic versus cartoonish etc.]
- Experience with storyboards or drawing environments
- Digital abilities [ Adobe Illustrator, PhotoShop] give you extra credit

This is an on-site freelance position in Los Angeles. Please, no remote offers. For consideration, please send your resume and portfolio to [email protected]
Posted by: Riot Games | Representing: Riot Games
Budget: See Description
Job Type: Full / Part Time
Field: Animation, Character Design, Visual Effects
Skill Requirements: Not Listed
Project Start:July 22, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 11:46 a.m.
Project Start:July 22, 2013
Project End:Dec. 31, 2014
DETAIL DESCRIPTION
Currently, we have a great opportunity for a Lead Artist in our Los Angeles, CA office. If you want to work in a fast-paced, creatively challenging high-tech environment, this is the place for you.

The ideal candidate must have a passion for games, be able to manage and lead artists, both local and remote. Applicants must also be able to remain positive and work effectively and efficiently in a team-oriented environment.

As a Lead Artist you will be responsible for driving overall concept design and defining artistic style to ensure a highly polished look. You must possess good organizational skills, strong leadership skills, and have demonstrated exceptional technical skills while in a similar role on at least one shipped PC or web game.
Requirements

Demonstrated experience defining the art style and concept for a game
3+ years game industry experience in an artist or lead artist role
A strong portfolio with experience with multiple disciplines i.e. environments, effects, animation, characters, concepting, etc.
Ability to aesthetically coach an in-house team as well as an outsourced team
Ability to work well in a team environment and collaborate with remote team members
Knowledge of game production pipeline

Desired

4-6 years of game industry experience in an artist or lead artist role
Passion for games
Knowledge of the video games industry
Strong ability to prioritize effectively
Positive, team-oriented attitude




To apply, please send resume, cover letter and demo reel/portfolio link with Lead Artist | Name in the subject line to: [email protected]
Posted by: Eleventh Hour | Representing: Eleventh Hour
Budget: See Description
Job Type: Full / Part Time
Field: Concept Art
Skill Requirements: Adobe Flash
Project Start:July 24, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 10:34 a.m.
Project Start:July 24, 2013
Project End:Aug. 30, 2021
DETAIL DESCRIPTION
An innovative online gaming and entertainment company is looking for a talented Concept Artist to join its team! In this role you will be developing game concept art to establish look and feel, as well as 2D assets. You will work closely with the development team making quick conceptual sketches, drawings and paintings as well as finished assets for in game use.

You should have:
- 2+ years in concept design
- Strong traditional hand skills for quick thumbnails/sketches
- Strong digital painting skills for finished 2D art
- Experience working with Flash
- Extra credit if you have experience/skills in Animation or video editing

This is a fulltime on site position in Los Angeles [Westside]. For consideration, please send your resume and portfolio link [required] to [email protected]
Posted by: Eleventh Hour | Representing: Eleventh Hour
Budget: See Description
Job Type: Full / Part Time
Field: Graphic Design, Interactive
Skill Requirements: Adobe After Effects, Adobe Photoshop
Project Start:Aug. 2, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 10:30 a.m.
Project Start:Aug. 2, 2013
Project End:June 30, 2021
DETAIL DESCRIPTION
A great entertainment and hospitality brand is looking for a strong Interactive Designer to join its team for a large, high profile project. You will be working on a user-centered project with an e-commerce component and ensuing marketing campaigns. This includes full sites and microsites, as well as banners, promo tiles, etc. You will be collaborating with cross functional teams pitching concepts and ideas which are both great examples of interactive design, and functional in generating business. You will be taking technical wireframes and business requirements, and translating them into well developed visual solutions.

You should have:
- 6 + years of experience in interactive design
- Strong abilities in PhotoShop, Illustrator and flash or AfterEffects as well as presentations kills: storyboards, keynote, etc. - Agency experience is highly preferred
- Experience with UI is a plus
- Experience with e-commerce [preferred]
- The ability to talk about, defend and articulate your design solutions

This is an ongoing, on-site freelance role in Los Angeles. Please, no remote offers. The rate for this project is in the $40-$60 hourly range DOE. For consideration, please send your resume and portfolio [required] to [email protected]
Posted by: Eleventh Hour | Representing: Eleventh Hour
Budget: See Description
Job Type: Full / Part Time
Field: Game Design
Skill Requirements: Adobe Photoshop
Project Start:July 5, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 10:27 a.m.
Project Start:July 5, 2013
Project End:Aug. 30, 2021
DETAIL DESCRIPTION
An online gaming and entertainment company is looking for an innovative Game Designer to join its team. In this role you will be working with programmers and producers to establish the design of games to ensure they are both exciting and playable. You will spell out the timing and narrative of games while working with development and creative teams to ensure goals are being met.

You should have:
- 2+ years of game design experience
- Excellent writing abilities
- Extra Credit if you are familiar with programming and animation
- A portfolio of previous game endeavors

This is a fulltime on site position in Los Angeles [Westside]. For consideration, please send your resume and portfolio [required] to [email protected]
Posted by: Filter Foundry | Representing: Filter Platfoms Inc.
Budget: See Description
Job Type: Full / Part Time
Field: 3D Modeling, Architecture
Skill Requirements: AutoCAD
Project Start:Aug. 1, 2013
Location:California, Los Angeles
Date Posted:April 25, 2013, 9:52 a.m.
Project Start:Aug. 1, 2013
Project End:July 13, 2015
DETAIL DESCRIPTION
As a Structures Design Engineer, you will develop, maintain and modify structural system and component designs using 3-D Computer Aided Design tools and/or other design methods to provide product definition throughout the product lifecycle. Your duties can range from managing design development, test and production activities and coordinating with suppliers to optimizing design, achieving program goals or leading the investigation of emerging technologies in order to develop concepts for future product designs.


Desired Skills & Experience
Sample Responsibilities, Based on Experience:
• Performs detail design and documentation of structural system requirements to establish the system design.
• Develops new design/analysis processes and tools to improve the effectiveness, quality and efficiency of the development effort.
• Leads performance, integration and analysis of tests to validate and verify that systems and components meet requirements.
• Investigates emerging technologies to develop future product designs to meet projected requirements.

Qualifications:
• Bachelor’s, Master’s or Doctorate in Civil, Mechanical, Structural, or Aerospace/Astronautical engineering
• Directly relevant experience is typically required for more senior levels
• ABET is preferred, although not required.

Currently hiring in many locations, some positions include relocation packages. Learn more about Boeing's opportunities.
REFERENCE URL’S:
http://jobs-boeing.com/careers/mechanical-and-structural-engineering-jobs


Posted by: Filter Foundry | Representing: Filter Platfoms Inc.
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, Brand Design, Video Production
Skill Requirements: Adobe After Effects, Adobe Photoshop, Adobe Premiere
Project Start:May 23, 2013
Location:California, Los Angeles
Date Posted:Jan. 28, 2013, 9:57 p.m.
Project Start:May 23, 2013
Project End:Feb. 5, 2016
DETAIL DESCRIPTION
About City of Hope

City of Hope, an innovative biomedical research, treatment and educational institution with over 4000 employees, is dedicated to the prevention and cure of cancer and other life-threatening diseases and guided by a compassionate, patient-centered philosophy.

Duties and Responsibilities:

Under technical supervision of the Director of Creative Services, uses computer-based design

applications to create design and produce print and digital assets including, event and marketing

collateral, infographics, promotional items, , advertisements and other digital components, including

web and social media assets. This position will generate original design, mentor junior staff and assist Creative Director as needed. Collaborate with Director of Creative Services, Operations Manager, Sr. Designers, Jr. Designer, Traffic and Print Supervisor on the planning, development and execution of deliverable assets for internal constituents as to proper expression of subject matter, by means of various media and techniques available. Ensure all assets are created with accuracy and that projects are completed as scheduled. Works with supervisor, department staff and internal clients to select proper photography and art and incorporate these elements into layouts. Prepares initial compositions, refines these with input from supervisor and internal clients, and executes final proofs. Assist in the creation and organization of design templates and library assets. Provide advice and guidance on design and technical aspects to less senior staff. Executes design solutions consistent with department design, graphic identity and City of Hope brand standards. Tracks all assigned projects in order to meet schedules devised by supervisor/trafficker and internal clients. Prioritizes and organizes multiple projects and ensures deadlines are met. Generates finished product free of errors in both design and punctuation. Uses approval system delineated by department. Communicates with internal print shop and outside print vendors and prepares material and instructions for printing. Proofs blue lines and final pages.



Requirements:

Bachelor’s Degree in art, design or visual communication. 4 or more years experience as a staff designer with experience on Macintosh systems
Graphic skills in electronic media
Demonstrated ability to translate data into information graphics
Great communication skills: visual, spoken and written
Minimum 4 years in electronic pre-press and print production.
Knowledge of technical terminology unique to the graphic design/graphic arts industry.
Knowledge of typefaces, marking type, layout, design
Web experience with image compression, file correction, and optimization techniques
Motion graphics and video editing skills (After Effects, Adobe Premiere)
Understanding of html and other web technologies
REFERENCE URL’S:
http://ch.tbe.taleo.net/CH13/ats/careers/requisition.jsp?org=CITYOFHOPE&cws=1&rid=1451&source=Indeed