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The Business Social Platform for Creatives Worldwide
Freelance
Full Time
Internship
Creative Brief
Posted by: Filter Foundry | Representing: Filter Platfoms Inc.
Budget: $2,500.00
Job Type: Freelance
Field: Animation, Art Direction
Skill Requirements: Adobe After Effects, Adobe Photoshop
Project Start:May 24, 2013
Location:Washington, Seattle-tacoma
Date Posted:Jan. 28, 2013, 9:50 p.m.
Project Start:May 24, 2013
Project End:July 26, 2013
DETAIL DESCRIPTION
Basketball Apparel Company - Seattle, WA

Intern/freelance Graphic Designer Artist with a knack for working with computers and has a lot of creative and innovative ideas or a good eye for design...with an added flare for urban and vintage look.

SKILLS/BROAD KNOWLEDGE

*Understanding of basic layout and design or of colors and other design issues important to creating a pleasing a visual look.

*Experienced in using a computer for print design and website design. Know a range of design programs including: Photoshop, Illustrator, In Design, Power Point and DreamWeaver.

*A Graphic Design Artist who is abreast with constantly changing and updated design software.

Please provide a portfolio of your best and most creative designs pieces

Thank you for you interest
Posted by: Sony Playstation | Representing: Sony Computer Entertainment of...
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, 3D Modeling, 3D Texturing
Skill Requirements: Not Listed
Project Start:May 17, 2013
Location:California, Los Angeles
Date Posted:Jan. 5, 2013, 7:08 a.m.
Project Start:May 17, 2013
Project End:Sept. 16, 2014
DETAIL DESCRIPTION
Responsibilities:
Work collaboratively with each project's Senior Producer and studio production staff to facilitate organization and project planning - including estimating, task assignment, scheduling, resourcing, and workflow management. Follow the accepted processes and standards defined by studio production management.

Hire, review, and mentor project leads and individual artists. Attract, develop, and retain top-talent within the industry to insure that the Studio maintains the highest possible standards for art in its games.
Support the creative vision of each project's Creative Director and, in turn, each project Art Director, to insure that the efforts of the artists are consistent with that vision.

Initiate research and implementation of new techniques to improve visual quality of art or cost-effectiveness of art production.

Represent art disciplines in studio management strategic planning, scheduling, and budgeting. Provide guidance to Director of Product Development to insure that the needs of art disciplines are being met.

Represent their art discipline in Worldwide Studios information exchanges. Maintain a visible presence in the computer graphics and game industries, representing Worldwide Studios interests with a high degree of professionalism.

Execute any and all other assigned duties to ensure the success of our Studio projects.

Qualifications
Must have the necessary skills and knowledge to manage a team of artists from one or more core disciplines: visual development, environment, special effects, character modeling, animation, or cinematics. Knowledge of the terminology and processes associated with these departments is a plus

Excellent understanding of how their art discipline functions within our studio art pipeline and how to organize and supervise artists to accomplish their assignments.
Possess strong artistic and technical skills in 3D computer graphics production.

Extremely organized in the areas of 3D art asset development workflow, and in the advent of future developments, must possess the knowledge of how best to implement those changes. Must have a basic understanding of production and be able to schedule, communicate and monitor tasks.

Must have 5+ years experience in HD computer graphics production and supervised a medium to large sized team (20+ people). Should have hands-on art production experience on at least one "AAA" commercially released videogame.

Bachelor's Degree or equivalent.
REFERENCE URL’S:
http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl


Posted by: Rauxa | Representing: RAUXA
Budget: See Description
Job Type: Full / Part Time
Field: Advertising, Creative Direction, Digital Art
Skill Requirements: Not Listed
Project Start:May 6, 2013
Location:New York, New York City
Date Posted:Jan. 4, 2013, 2:43 p.m.
Project Start:May 6, 2013
Project End:Sept. 7, 2015
DETAIL DESCRIPTION
Description

Summary: The Creative Director will lead, inspire, motivate and provide direction to Creative Department (respective office) in the conceptualization, design and development of marketing strategies. The Creative Director assumes an overall responsibility for the quality of the respective satellite office’s creative work and the targeting of strategy.



Responsibilities:



Strategically lead and inspire Creative teams in the conceptualization, design and development of campaigns and projects;
Review the office’s strategic and creative product and be responsible for the overall quality of the output;
Present creative work to clients emphasizing strategic value developed in art and copy;
Oversee the allocation of appropriate personnel for all creative assignments;
Foster positive relationships between Creative Department and other departments with a high degree of collaboration;
Ensure efficient operational implementation of all creative campaigns are practical, on strategy, and cost effective to produce;
Provide creative and strategic leadership for all new business pitches and presentations;
Ensure that all Creative team members are receiving regular and consistent feedback, and measurement of their annual goals;
Work with COO on annual business planning and budgeting for the creative department. Manage the creative budget during the year and make any refinements based on results and direction from management;
Track and maintain profit margins for Creative Department;
Assists the COO in overseeing and developing operational efficiencies;
Seeks out exceptional talent for the agency and works with Human Resources in developing positive candidate sourcing;
Recommends improvements and changes to the agency’s processes and procedures to ensure best of practices, cutting edge techniques, and utilization of new technologies within the creative teams.


Skill Set/Knowledge:

Strong understanding of integrated direct marketing principles;
Inspirational leadership and demonstrated management skills,
Superior understanding of integrated marketing practices;
Experience in direct mail, interactive, DRTV, retail merchandising, radio, and print ads;
Exceptionally creative with highly developed conceptual, visual and writing skills;
Ability to adapt quickly to changing priorities and handle multiple high profile projects between clients;
High level understanding of art direction, graphic design, and copywriting;
Dynamic presentation and communication skills;
Ability to engage clients and develop strong working relationships.




Education/Experience Required:

Integrated marketing agency experience required;
BA/BS Marketing or Communications degree, or equivalent work experience;
At least 10 years experience at Executive Creative Director or Creative Director level.
Posted by: HUGE Inc | Representing: Huge Inc
Budget: See Description
Job Type: Full / Part Time
Field: Illustration
Skill Requirements: Adobe Illustrator, Adobe In-Design, Adobe Photoshop
Project Start:May 13, 2013
Location:New York, New York City
Date Posted:Jan. 4, 2013, 10:30 a.m.
Project Start:May 13, 2013
Project End:Sept. 3, 2015
DETAIL DESCRIPTION
HUGE is currently seeking an Illustrator to visually concept ideas and stories through sketches. This role will work with the visual design team and be responsible for delivering quick, yet proficient sketches and storyboards.

We are looking for someone with a strong sense of staging and compositional skills. A person who is digitally savvy and understands (and loves!) the type of work we produce at HUGE is essential. The ideal candidate for this role will be provided with a scene and be able to bring those scenes to life through illustration.

Requirements/Qualifications:
• 2+ years of interactive experience (preferably agency experience)
• Strong conceptual thinking
• Experience working with an art director on a unique and cohesive visual style, with the ability to work in a variety of styles
• Strong communication skills- you will work on teams within the office
• Ability to work autonomously
• Take feedback and criticism well
• Must be proficient in Photoshop, Illustrator, InDesign, and Powerpoint
• A great attitude- We value our creative talent tremendously and show it, but we operate a prima-donna free work zone.
Posted by: Syndicate bleu | Representing: Syndicatebleu
Budget: See Description
Job Type: Full / Part Time
Field: 3D Modeling, 3D Texturing
Skill Requirements: Autodesk Maya
Project Start:June 3, 2013
Location:California, San Fernando Valley
Date Posted:Jan. 3, 2013, 8:17 a.m.
Project Start:June 3, 2013
Project End:Nov. 28, 2012
DETAIL DESCRIPTION
One of the world's top online studios is seeking a Texture Artist. We are looking for someone whose portfolio demonstrates creativity, a strong sense of aesthetics and the ability to hand paint textures in a variety of styles.



Requirements:

3+ years of industry experience, including experience in UV layout and texture projections.
Strong painting texture skills and experience creating shaders.
Must have extensive hand-painted soft texture skills.
Advanced understanding of Photoshop and experience with Maya (or an equivalent 3D program).
REFERENCE URL’S:
http://syndicatebleu.com/jobs/detail/90


Posted by: Frog Design-SF
Budget: See Description
Job Type: Full / Part Time
Field: Graphic Design, UI / UX Design, Web Design
Skill Requirements: Adobe Illustrator, Adobe Photoshop, HTML and CSS
Project Start:June 5, 2013
Location:California, San Francisco
Date Posted:Nov. 21, 2012, 3:42 p.m.
Project Start:June 5, 2013
Project End:Sept. 30, 2016
DETAIL DESCRIPTION
Career Level - Senior, 6-10 years of experience
Education- Bachelors Degree or Equivalent

Frog San Francisco is currently looking for a talented Senior Visual Designer to create complex, visually beautiful interactive experiences for application, software, web, and mobile interfaces. This role is a combination of hands-on design as well as team leadership.

The right person for this role will share our belief that design is as much about behavior and emotion as it is about utility and ease of use. Senior Visual Designers push the state-of-the-art with every creation and thrive in our fast-paced, creative studio.

You Are:

• Experienced, with 7 or more years of hands-on UI design

• Wildly creative and obsessively meticulous

• Passionate about user experience and user behavior

• Talented, with stylistic breadth that demonstrates sensitivity to diverse subject matter- from product interaction to software tools and applications to the web

• Jedi-skilled in leading design software: Illustrator, Flash, Photoshop, etc

• Knowledgeable of HTML, understanding how comps translate to code

• Self-motivated, an excellent communicator, open minded, and an all around fun person to work and hang with

• A powerful storyteller with strong client presentation skills

Please include your online portfolio in this application. Thank you!
Job Type: Full / Part Time
Field: 3D Animation, Creative Direction, Industrial Design
Skill Requirements: Adobe Photoshop, Autodesk Alias, SolidWorks
Project Start:June 5, 2013
Location:California, San Francisco
Date Posted:Nov. 15, 2012, 12:43 p.m.
Project Start:June 5, 2013
Project End:Oct. 3, 2016
DETAIL DESCRIPTION
Career Level - Senior, 6-10 years of experience
Education - Bachelors Degree or Equivalent

In this position, the Creative Director of Industrial Design is both a client partner and Industrial Design team lead and mentor. This person will manage multiple projects through all stages of development: from incubation to final production, and is responsible for overall quality, innovation and creative vision.


This person will mentor, guide, and provide support for the Industrial Design team, and be an advocate for the needs of the team to the rest of the studio. On individual projects, the Creative Director will integrate clients’ business requirements into strategies, marketing, and aesthetic interests. The Creative Director will also lead development of new business, and develop and build discipline capabilities.


The Contribution:

Team leadership

Project ideation

Design direction

Coordination of overall creative process

Design advocacy to clients

Resource and personnel management

Hands-on design

Client management

Job Requirements:
Very seasoned (10+ years) with hands-on product design for modern products

Experienced (3+ years) in managing creative teams and individuals in challenging projects

Skilled in client negotiation and setting expectations against real-world limitations

Accomplished in the manufacturing process of diverse products

Immersed in 3D processes and technology: Alias, Solidworks, Photoshop

Passionate about maintaining very high standards for design

Exceptionally creative, with a portfolio of beautiful product design work

Inspiring, open minded, hard-working, collaborative, and passionate

Qualified candidates must include an online portfolio with their application.
REFERENCE URL’S:
http://www.frogdesign.com/careers/san-francisco.html


Posted by: The Creative Group | Representing: The Creative Group
Budget: See Description
Job Type: Full / Part Time
Field: 3D Modeling
Skill Requirements: Autodesk Maya
Project Start:June 12, 2013
Location:California, Los Angeles
Date Posted:Nov. 9, 2012, 11:10 a.m.
Project Start:June 12, 2013
Project End:July 28, 2014
DETAIL DESCRIPTION
The Lead Modeler oversees a team of modeling artists for the project as creates complex photorealistic models from scratch. The Lead Modeler participates in determining the method and procedures for the project while working closely with the CG Supervisor to ensure all models meet the aesthetic and technical standards for the project.
Principal Duties and Responsibilities:
• Oversee the development of the project’s modeling pipeline.
• Assign tasks to the modeling team and ensure production deadlines are met.
• Completes or oversees the most difficult work and complex sequences.
• Complete tasks within production deadlines and is self-directed.
• Work closely with the texture and rigging departments to ensure models are working smoothly throughout the production pipeline.
• Work closely with Production to determine staffing and scheduling needs for the modeling team.
• Work closely with the CG Supervisor, and help set and meet aesthetic and technical standards for models.

Education, Experience and Skills Required:
• A broad expertise or unique knowledge, and the skills to contribute to the development of techniques or procedures to achieve goals in creative and effective ways.
• 6+ years of experience creating photorealistic models for feature films in Maya.
• Leading or mentoring experience preferred.
• Extensive experience working from 2D reference as well as cyberscan data.
• Zbrush and Mudbox experience is preferred.
• Photorealistic texture painting and lighting experience is a plus.