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The Business Social Platform for Creatives Worldwide
Freelance
Full Time
Internship
Creative Brief
Budget: See Description
Job Type: Full / Part Time
Field: Art Direction, Graphic Design
Skill Requirements: Adobe In-Design, Adobe Photoshop
Project Start:April 18, 2012
Location:Michigan, South Bend / Michiana
Date Posted:Feb. 21, 2012, 12:40 p.m.
Project Start:April 18, 2012
Project End:June 15, 2016
DETAIL DESCRIPTION
MXM art directors are expected to collaborate in a team environment to help develop and execute a wide variety creative CRM solutions for multiple Chrysler divisions.

Essential Job Functions

-Creates deliverables ranging from elaborately folded direct mail elements including, (but not limited to) printed brochures, posters, stickers, postcards, etc. to a wide variety of digital elements ranging from emails and enewsletters to banner ads, facebook tabs, microsites and more.

-Coordinates design, layout and production of projects from creative brief to completion.

-Collaborates with print production and asset manager regarding design file, photo preparation, stock photography, color correction, scanning and retouching.

-Collaborates with copywriters, creative directors, account teams, clients and vendors on all creative deliverables.
Job Requirements: Minimum Qualifications:
All must be met to be considered.

Education:
Bachelor’s degree in Graphic Design or related field, or equivalent training and/or experience.

Experience:
At least five years of professional design experience. Automotive CRM is preferred, but not mandatory.

Specific Knowledge, Skills and Abilities:

Proficiency with Adobe Creative Suite (Illustrator, Photoshop, In Design).
Proficiency in Microsoft Office including Word, Excel and PowerPoint.
Strong layout skills including color sense, typography and ability to suit solution to objective.
Good verbal and written communication skills.
Ability to learn and take direction.
Strong organizational skills and attention to detail.
Ability to prioritize, multi-task and work under pressure in a deadline-driven environment.
Ability to take ownership of projects as well as collaborate with other team members.
Ability to manage multiple tasks and deadlines in a fast-paced environment.
Web design knowledge preferred.
Understanding of CRM disciplines preferred.
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, Visual Effects
Skill Requirements: Autodesk 3ds Max, Houdini
Project Start:April 17, 2012
Location:Washington, Seattle-tacoma
Date Posted:Feb. 16, 2012, 4:04 p.m.
Project Start:April 17, 2012
Project End:April 16, 2013
DETAIL DESCRIPTION
Duties and Responsibilities:

Work with the FX Lead, Artists, Engineers and Designers to create exciting and impactful visual effects, including:

Explosions
Weapon impacts
Smoke, fire, sparks
Weather
Liquid
Atmosphere
Realistic explosions
Gore
Whatever else the needs of the experience demand

Work alone or with Designers, Artists and Animators to populate the world with visual effects.
Understand and respect the performance limitations of real time environments.
Work closely with Effects Engineers and Scripters.

This is a contingent / temporary position (of indefinite duration) in Redmond, WA, through Volt Workforce Solutions, based in Raleigh, NC. We are among the largest staffing companies in the US for contingent/temporary and direct hire placements and support most of the top rated companies in the US.



Required Skills for this FX Artist 2 position include the following:

Must possess an art-related degree and/or comparable professional experience
Must have an exceptional visual and technical understanding of effect and particle generation in real and non real-time Renderers
Should be proficient in Photoshop, Maya, Houdini, 3DS Max, and/or XSI; proficiency in other offline simulation and rendering technologies a plus
Must have experience with real-time physics systems
Understanding of 3D Animation a plus
Experience working with a variety of Engines also a plus
Must have excellent communication, time-management and organizational skills, as well as the ability to accept, address and provide feedback to/from other artists
Must also be task-driven, self-motivated and proactive, and able to work well under deadlines
Posted by: Lunch Box | Representing: Lunchbox
Budget: See Description
Job Type: Full / Part Time
Field: Brand Design, Typography
Skill Requirements: Adobe Illustrator, Adobe Photoshop
Project Start:Jan. 9, 2012
Location:California, Los Angeles
Date Posted:Jan. 4, 2012, 11:40 a.m.
Project Start:Jan. 9, 2012
Project End:April 15, 2014
DETAIL DESCRIPTION
We are looking for talented designers who live and breathe Logo design and modern typography.

You marry the cleverness of Herb Lubalin with the modern influence of T-26. No swoosh logos or clip art i.e. your portfolio - your work is clean, readable, brilliant and makes other designers wish they had thought of that. You have 5,000 fonts but narrowed it down to your favorite 100.

Critical Requirements: (must send all 4 or will be disqualified).



Work URL or PDF of Logo/Type work
Contact info (email and phone)
Location - US only
Hourly Rate


- we don't care about education or resume - please don't send resumes - your work is all we care about.

REFERENCE URL’S:
Job Type: Full / Part Time
Field: Art Direction, Game Design, UI / UX Design
Skill Requirements: Autodesk Maya
Project Start:Nov. 21, 2011
Location:New York, New York City
Date Posted:Nov. 8, 2011, 5:22 p.m.
Project Start:Nov. 21, 2011
Project End:Nov. 21, 2021
DETAIL DESCRIPTION
We are looking for an Animation / Visual Effects Director to join our team. We are a well-funded early stage start-up based in Dumbo. We are building an innovative cloud based service that will change how millions of professionals communicate their ideas. We have validated the concept with customers, we have raised angel financing and we are assembling a team.

This is a consulting position that, depending on the individual and your skills, could become a full-time position. We are looking for someone to start immediately.

If you have the energy, skill and aspiration, please contact us.

Required Skills/Background:
• Trained graphical artist who believes strongly in good design and despises poor design
• 7 years creating games or commercial quality animations either as a product designer, artistic director, artistic producer or similar role with teams leveraging Flash, Flex, AS3, Maya, Away 3D, Unity3D, After Effects, or other 3D programs,
• Experience developing for iOS platforms is preferred
• Experience designing a successful product UI/UX from concept, plan, design, test through launch
• Coding experience in creative platforms is mandatory
• We prefer someone who has experience with video game development
• We prefer an individual who has progressed in his/her career from artist and technical staff to manager

What you'll be doing:
• Establish the artistic theme and design of the company’s product and modules
• Lead the recruiting and managing of creative professionals
• Work with a developer to rapidly test and prototype concepts
• Work with Development to design the integration of animation tools and software platform
• Help drive features, prioritization, implementations, roadmap and strategy

What's in it for you:
• Be part of a remarkable opportunity at an early stage
• If you assume a full time position, base salary and strong equity position,
• Tackle serious technical and artistic challenges with the promise of a significant payoff if it’s done successfully
• Autonomy to build your creative team and establish processes that reflect your style
Posted by: Kevin Postal | Representing: Filter Foundry
Budget: $500.00
Job Type: Freelance
Field: Advertising
Skill Requirements: Adobe Flash
Project Start:Nov. 7, 2012
Location:California, Hanford-corcoran
Date Posted:Nov. 2, 2011, 11:38 a.m.
Project Start:Nov. 7, 2012
Project End:Nov. 13, 2012
DETAIL DESCRIPTION
Test
Posted by: John Perez
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, 3D Modeling, 3D Texturing
Skill Requirements: Autodesk 3ds Max
Project Start:Nov. 1, 2011
Location:Texas, Dallas / Fort Worth
Date Posted:Oct. 27, 2011, 12:03 p.m.
Project Start:Nov. 1, 2011
Project End:Nov. 1, 2012
DETAIL DESCRIPTION
3D ANIMATOR-GENERALIST

Visual media design firm specializing in a technical and scientific industry seeks an in-house, contract 3D Artist/Animator with the potential for future full-time employment.

Job duties include: Creation of 3D content for animations/illustrations, 3D Modeling/Texturing, Fluid Simulation, and Compositing.

Requirements:
• Must possess STRONG expertise in 3D Studio Max
• Must know how to model towards texturing and animation
• Must be extremely organized and reliable
• 5 to 10 years minimum professional work experience in animation production
• Well developed illustration skills
• Extensive training and hands-on experience with all aspects of animation process, including 3D
• Modeling, UV/Projection Mapping, Lighting/Shaders and, most importantly, Animation
• Very knowledgeable with video codecs and compression for output via web and DVD/CD
• Experience with render farm operation and maintenance
• Must know render elements and how to use them in post
• Strong communication skills and ability to work well independently and with others
• Must be detail-oriented and able to work quickly, efficiently, and accurately within set project deadlines
• Must have an eye for using motion graphics to help tell a story or deliver a message
• Must know low poly and high poly modeling methods and know when to use each one
• Must have knowledge of dynamic solvers and fracturing methods

Must also have extensive knowledge in the following SOFTWARE:
-After Effects
-Photoshop
-Illustrator

If you meet the requirements above and are interested, please submit a cover letter with salary requirements, resume and demo reel with a link to your online samples to: [email protected]
Posted by: John Perez
Budget: See Description
Job Type: Full / Part Time
Field: 3D Animation, 3D Modeling, 3D Texturing
Skill Requirements: Autodesk Maya
Project Start:Nov. 1, 2011
Location:Texas, Dallas / Fort Worth
Date Posted:Oct. 26, 2011, 9:58 a.m.
Project Start:Nov. 1, 2011
Project End:Nov. 1, 2012
DETAIL DESCRIPTION
Visual media design firm specializing in a technical and scientific industry seeks an in-house, contract 3D Artist/Animator with the potential for future full-time employment.

Job duties include: Creation of 3D content for animations/illustrations, 3D Modeling/Texturing, Fluid Simulation, and Compositing.

Requirements:
• Must possess STRONG expertise in MAYA
• Must know how to model towards texturing and animation
• Must be extremely organized and reliable
• 5 to 10 years minimum professional work experience in animation production
• Well developed illustration skills
• Extensive training and hands-on experience with all aspects of animation process, including 3D
• Modeling, UV/Projection Mapping, Lighting/Shaders and, most importantly, Animation
• Very knowledgeable with video codecs and compression for output via web and DVD/CD
• Experience with render farm operation and maintenance
• Must know render elements and how to use them in post
• Strong communication skills and ability to work well independently and with others
• Must be detail-oriented and able to work quickly, efficiently, and accurately within set project deadlines
• Must have an eye for using motion graphics to help tell a story or deliver a message
• Must know low poly and high poly modeling methods and know when to use each one
• Must have knowledge of dynamic solvers and fracturing methods

Must also have extensive knowledge in the following SOFTWARE:
-After Effects
-Mental Ray or VRay
-Photoshop
-Illustrator

Bonus if also knowledgeable in:
-Max
-LightWave

If you meet the requirements above and are interested, please submit a cover letter with salary requirements, resume and demo reel with a link to your online samples to: [email protected]
Posted by: Riot Games | Representing: Riot Games
Budget: See Description
Job Type: Full / Part Time
Field: Game Design
Skill Requirements: Not Listed
Project Start:Oct. 19, 2011
Location:California, Los Angeles
Date Posted:Oct. 18, 2011, 9:15 a.m.
Project Start:Oct. 19, 2011
Project End:Oct. 18, 2013
DETAIL DESCRIPTION
We have a great opportunity for an Associate Game Designer, specializing in live balance for the Korean platform, in our Los Angeles, CA office. This opportunity is best suited for a highly talented recent-graduate who wants to start a career in game design at a great company. We do not see this role as a long-term specialization, but rather, a 1-2 year assignment that will allow the employee to master the fundamentals of game design before moving on to more general types of game design challenges. Applicants must also be able to remain positive and work effectively and efficiently in a team-oriented environment. Please note that this position is about game mechanics - it is not about writing, character lore creation, or art. It is about creative problem solving within the context of live play balance challenges.

Desired Skills & Experience

Requirements:

Widely played, with ability to articulate clearly what is strong/weak about the design of existing games
Must be level 30 in League of Legends, and an expert in at least one of: League of Legends, or any other MOBA or RTS
Must be fluent in spoken Korean and English, and highly proficient in reading and writing of both English and the forms of Korean common to online discourse
Must have a strong understanding of Korean gaming culture and how gamers in Korea tend to regard various issues relating to play balance, gaming companies, and so forth
Must have played at least 1000 hours of online video games in Korea in Korean language clients, and have lived in South Korea for at least 2 years of their life at the age of 5 or older
An analytical mind, strong problem solving & critical thinking skills. An ideal candidate will be of high intelligence while still possessing an intensely pragmatic streak
Openness to feedback and critique; desire to learn; humility
Must be detail oriented and able to test own work thoroughly
Must have excellent organizational and communication (verbal & written) skills
Positive, team-oriented attitude
Game design/modding experience a plus
Bachelor’s degree or higher required. Degree from top-rated institution preferred
Engineering or analytical background preferred

We are willing to assist and cover reasonable expenses related to US work authorization for this role if necessary for the best candidate – provided we are able to do so under US government regulations.








To apply, please send resume and cover letter along with the required five documents below with Associate Game Designer- Korean Platform | Your Name in the subject line to: [email protected].

Cover Letter
Resume
List of your 10 favorite games of all time.
Your League of Legends summoner name, the platform it is on (location), and your elo rating.
In 200 words or less, a description of a current live play balance problem you feel we have not solved yet but should, along with your solution. Please provide a versio